Vampire squid - update 3




Im now at about 80% complete with my Vampire Squid now. Since the last update I have used the symmetry modifier to create my full model & created the planes for the top and bottom webbed parts. I then used the 'paint deform' tools to give the body a more anatomically accurate and natural looking shape. I then used 'Unwrap UVW' & rendered a UVW template. Then in Photoshop I used these guides to accurately texture and colour the Vampire Squid. This method allowed me to seemlessly blend the two materials on the webbed fins.

I now have a number of tasks left to finish off my squid. I want to make the eye illumination appear so the eyes themselves are illuminated not just the light illiminating them. I also need to make the way the body and legs blend togther more natural & seemless. I also need to adjust the materials on the legs so that the texture matches that of the webbed parts better and adjust the opacity of the webbed fins to make them more authentic.

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